Privacy Policy
Robot Battle Arena: MetalBots, formerly War Bots: Robot Battle Arena and Sparkfall: Robot Combat · Asian Sparrow · Updated November 8, 2026 · Policy acknowledgement version 4
This policy explains how Asian Sparrow and the services used by Robot Battle Arena: MetalBots handle information. The current Android package is com.asiansparrow.metalbots. This page also covers the legacy War Bots/Sparkfall edition, com.asiansparrow.sparkfall; features can differ by installed version. These existing policy addresses remain available for older clients. The game has local progress, optional purchases, advertising for eligible free players, and, only in compatible editions where networking is enabled, optional connections to a server selected by the player. Separate-device multiplayer is Coming Soon in the current Android mobile edition.
You can begin as a guest. An optional local pilot profile asks only for a pilot name saved on the device; it does not create an online Asian Sparrow account or ask for an email address or password. Android builds that include Play Games backup offer a separate optional Google Play Games connection for progress recovery. Google manages that platform profile and sign-in. Guest and offline play remain available. Purchases, advertising and any compatible networking edition have the separate data flows below. Separate-device multiplayer is Coming Soon in the current Android mobile edition.
Local profile and purchase journal
Your profile contains the optional local pilot name, robot names and builds, artwork you choose, parts, coins, career and daily-job progress, battle damage, crate rewards, settings, an age band rather than a birth date, and your Terms and Privacy acknowledgement. A separate private purchase journal stores product and transaction identifiers, pending recovery information, verified permanent rights and credit markers. It helps recover interrupted purchases and prevent duplicate coin credits. It is not a payment-card record.
Local recovery copies can include pilot-profile and battle-damage metadata in WebView/browser storage and Android app preferences. A local checksum derived from coarse browser/device properties helps identify recovery data; it is not an online sign-in service. Clearing only a cache or one storage area may leave other recovery copies. Random supply-crate outcomes and current inventory are handled as gameplay data; the purchase of coins is handled separately through Google Play and RevenueCat.
Exported save codes contain gameplay progress and may contain custom artwork. Share them carefully. They exclude private purchase markers and legal/age acknowledgement. Import does not transfer verified paid rights. Erasing progress resets gameplay and coins while retaining this installation’s purchase markers, age band and legal acknowledgement; it does not refund purchases or erase provider records.
Optional Google Play Games progress backup
When an eligible player connects through Settings, the game uses Google Play Games Services v2 and Saved Games for both free and paid players. The game waits for current legal acceptance and an eligible age choice before initializing this connection. It uses the platform player identifier to associate this game’s selected progress with that Play Games profile. It does not request Google email, contacts, friends lists, general Drive files, a server authorization code or an OAuth token for an Asian Sparrow server, and it does not use the platform identifier to change RevenueCat purchase ownership.
A selected backup contains robot and team names, builds, parts, optional custom text/artwork, coins, career and daily progress, gameplay statistics, research and battle damage. It also contains version, lineage and corruption-check metadata and hashed purchase-credit markers to help prevent duplicate credits. It excludes the device’s age/legal acknowledgement, sound/display preferences, local pilot-account details, RevenueCat identity/cache, permanent paid entitlement records, raw purchase tokens and private native purchase journal. Custom artwork may include images you imported; do not place sensitive information in names or artwork.
Google stores and synchronizes Saved Games under its policies using encrypted transport. The SDK may process gamer identity, analytics and diagnostics as described in Google’s Play Games data disclosure guidance and Google’s Privacy Policy. We use the connection and selected progress for backup/recovery, not to send gameplay-save content to advertising services. No Asian Sparrow-hosted backup database or paid backup subscription is used.
Backup is optional and can be turned off in Settings. Turning it off stops game-initiated synchronization; it does not delete copies already held by Google. A sync request can first enter Google’s local cache and finish later when online; it is not a guarantee that a remote copy is current. Different device histories require a progress choice, and balances are not added together. A selected restore preserves a local recovery copy. Permanent purchase Restore remains separate and does not refill consumed coin packs. Use Google Play Games profile/data controls to delete this game’s Google-held data; see our deletion instructions below.
Purchases and RevenueCat
Google Play processes Android payments. RevenueCat manages verification and permanent access using a generated App User ID, purchase history, product and transaction information, and store-related details needed for recovery and purchase reporting. This identifier is pseudonymous, not a guarantee of anonymity. We do not receive full payment-card details or send a name/email as a RevenueCat customer attribute.
See RevenueCat’s Privacy Policy and Google’s Privacy Policy. Restore checks eligible permanent Team Licence and Frame Pass rights using the relevant Google Play account. Consumed coin packs are not a restorable balance; a cross-install or cross-device coin wallet is not promised.
Advertising and privacy choices
The Android app uses Google Mobile Ads (AdMob) and User Messaging Platform (UMP). Depending on eligibility, consent and device settings, Google may handle IP addresses and approximate location inferred from them, advertising/app/device identifiers, ad and app interactions, and diagnostic/performance information for advertising, measurement and abuse prevention. No GPS permission is requested.
The game waits for a successful UMP check and required form before initializing ads. Unknown, failed or refused required consent does not unlock ad requests. Use Privacy choices in Settings to revisit an available Google form, and Android advertising settings to manage the advertising ID. Accepting the game’s Terms and Privacy Policy is separate from advertising consent.
Eligible free players may see a menu banner and fullscreen ads at completed-round breaks. Ads are excluded from active gameplay, countdowns and pause screens. Verified Team Licence ownership removes game ads. An unavailable ad does not prevent free offline play.
Age and access
MetalBots is intended for ages 13 and above. Unknown age and an under-13 selection keep purchases, advertising initialization, Play Games backup initialization and network play disabled; limited free offline play remains available after legal acknowledgement. Ages 13–17 receive conservative under-age-of-consent ad treatment and a teen content ceiling. Consent-age rules can differ by region.
Guests can access the first career league. Saving a local pilot name opens the first three leagues. A verified permanent Frame Pass or Team Licence opens the remaining leagues and currently available pass-gated modes and permits free Pit Bay repairs. Only Team Licence removes advertising. Standard parts, upgrades and Engineering progression remain separate from those access benefits. Separate-device multiplayer is Coming Soon in the current Android mobile edition; neither permanent pass activates unavailable multiplayer.
Optional multiplayer
The server connection described in this paragraph applies only to compatible editions where networking is enabled, such as separately served browser/private-room beta builds. Separate-device multiplayer is Coming Soon in the current Android mobile edition, where this server connection is not enabled. When you choose a multiplayer server, your connection address, display alias, robot build and displayed artwork, controls, match state and rendering resources go to that server and, as needed, the other participant. Avoid private information in aliases or artwork. The supplied server keeps room/session data temporarily in memory and clears it after termination or expiry; it has no permanent player-account or match-history database. Independent operators and hosting providers may keep connection logs.
Where networking is enabled in a compatible Android edition, it requires HTTPS. Separate-device multiplayer is Coming Soon in the current Android mobile edition; that edition does not enable the player-selected server connection described here. Separately served LAN browser builds can use HTTP, which does not encrypt traffic. Connect only to a server you trust. Providing networking software does not promise an Asian Sparrow-hosted online service.
Permissions, support and backups
The game does not request GPS, contacts, camera or microphone access. It uses internet access, may use vibration, and supports user-initiated artwork imports. If you email support, we receive your email address and what you send. Do not send passwords, card details or security codes.
Android system backups, when enabled and available, may include eligible progress and RevenueCat identity data. The device-local financial journal is excluded from system cloud backup and device transfer. Backup timing and availability vary; coin-balance recovery after clearing app data, uninstalling or moving devices is not guaranteed.
Retention, deletion and contact
Local data remains until changed or removed through the relevant controls. Purchase providers retain records for verification, Restore, reporting, fraud prevention and applicable obligations. Support information is used for requests and related records. In compatible editions where networking is enabled, a selected server operator controls its hosting logs. Erasing gameplay does not delete these separate records.
For access, correction or deletion requests, email support@asiansparrow.com. We may need information to locate and verify a purchase-linked request. Some records may require legal, accounting or fraud-prevention retention. Google account/order data and independent server logs may require requests to their operators. See our data deletion instructions below.
We will update this page when practices change. Updated Terms and Privacy versions can require a new in-game acknowledgement before play.